Pogonip

Name: Pogonip
Word of the Day: pogonip
Environment: Cold valleys or canyons
Organization: Ranges from small groups to large groups
Attacks: Biting enemies
Defenses: Not designed to take a hit, pogonip will dart in and out between taking bites out of their foes.  Strong winds would instantly dissipate them, but their bodies are so light that they travel along with the wind or with any other type of movement.
Weaknesses: Having high mobility can help speed up an encounter with pogonip, and any area of effect abilities might help you take out more than one at a time.  Pinching them between wind or another type of movement deals with them instantly.

Background: Pogonip are small malicious clouds of winter that hide in cold valleys or canyons.  They are said to be what remains from travelers that succumb to the bitter cold, roaming the valley and attacking other travelers out of loneliness and spite.  Their tiny jaws are too weak to break skin, but when they see travelers pass through their home, they rush in and bite them, causing frostnip.  Though pogonip themselves aren’t much to be afraid of, any weathered adventurer knows that they’re what makes the winter valleys cold.

Tactics: Pogonip very commonly attack with other monsters in the valley, but will attack alone if they see something unfamiliar passing through their home.  Pogonip rush in and bite their enemy before retreating and circling around, hoping to avoid slower retaliation.  Though their bite hardly hurts, it does lower the cold resistance of their enemy, and multiple applications from multiple pogonip can severely lower the enemy’s resistance to other monsters in the valley, or possibly to the freezing weather itself.

Pogonip can withstand two or three fast, weak attacks, but they’re still very effective at hitting these nimble monsters.  While large area of effect abilities might be hard to place, if you can catch more than one pogonip in the area it’s almost certainly worth it.  Winds or other types of movement instantly defeat a pogonip, but only if it isn’t able to simply move along with the ability to negate its impact.  For example, a strong gust of wind would push a pogonip away without harming it, but two strong gusts of wind converging on the pogonip would obliterate it instantly.

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