Name: Belther
Word of the Day: bellwether
Environment: Roaming the open skies
Organization: Solitary
Attacks: The belther engages opposing forces with a combination of its size, powerful weather controlling bells, small atmospheric chimes and its mastery of the air.
Defenses: The belther’s main defense couples the advantage it has for keeping to the sky with the fact that as an automaton, the only real way to shut it down is to attack its key inner functional components.
Weaknesses: Key inner functional components

Background: Belther are enormous ancient brass guardians built to guide the weather and regulate the atmosphere.  Sailing atop the clouds, belther are rarely seen, but their presence is so renowned that the phrase ‘belther’s luck’ is often used to refer to a sudden change of weather, good or bad.  Over great stretches of time, belther can begin to malfunction, and without their creators to repair them, they spread adverse weather patterns all across the world until they are taken down or until they break completely, crashing into the ground beneath them.

Tactics: Since belther keep to the sky, it’s very unlikely they are engaging in a fight, as they act primary as peaceful automatons of the sky.  Any enemy fighting a belther does so from either atop the belther’s cloud or in the air themselves, either of which put them at a severe disadvantage.  Additionally, a decent part of the belther’s arsenal is its ability to simply swat away enemies with its massive size, as knocking them out of the air ensures its victory.

A belther’s cloud is built with a couple of gadgets that while not particularly designed for combat, comprise it’s makeshift arsenal.  The belther’s primary function is to ring the giant bells that are perfectly tuned to the creation of weather, causing the associated weather pattern to dominate the area for several days, weeks, or even months.  Used against enemies, the bell of bright sunlight is incredibly bright, blinding those who look at it while creating a field of heat that causes general exhaustion while evaporating water.  The bell of great storms creates a field of rain that is quite strong at such close proximity to it, pushing enemies away, making flight or traverse of its cloudy base incredibly difficult.  The rain also leaves behind a stormy field that slows down movement and strikes random occupants with lightning.  The bell of roaring gales emits a powerful burst of violent wind, cutting at foes while leaving a field that violently pushes and pulls foes caught within.  The belther’s small bell chimes regulate the pressure in the atmosphere while pushing or pulling enemies that get close to them.  Finally, a belther will steer its cloud post violently in combat, either shaking off enemies onboard or ramming into enemies that are airborne.

Belther are generally helpful beings, but often a party of adventurers seeks out a malfunctioning belther when weather patterns become screwy.  When gearing up to fight with a belther, anything that’ll keep you mobile and light on your feet is advised, especially equipment that makes falling less painful or that allows temporary or permanent flight, since getting knocked out of the air pretty much ensures your death.  There are many different tactics available when fighting a belther.  If you treat the belther as a nuisance and focus on destroying its sturdy bells and dinky chimes, you’ve effectively won, since it won’t have much to fight back with, plus you disarm its ability to control the weather, which is probably why you’re fighting it.  You can also focus on destroying the gears in the joints of a belther’s arm, which also disables it.  If your objective is to completely destroy the belther, you have to destroy the clockwork pieces inside of its head, usually by focusing on the crack formed during the malfunction.  The key to beating a belther is to keep on your feet while making sure your whole group focuses one of its several sturdy component based weaknesses.


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