Brumble

An omen of grave illness and choking thorns that adopted the orphaned son of a forgotten tribe, nobody knows whether Brumble is the name of the boy or the beast.  Only the strength of the young child’s love rivals the lumbering monstrosity’s affinity for the mire.

Health: 59

Guardian of the Swamp
Bumble is guardian of what other might find unpleasant.  Though the swampland would cause it no harm, Brumble extends the courtesy to his allies in battle.
(Passive)
You and your allies do not take damage from “Thorns” and are unaffected by “Bud of Thorns”, “Swamp”, and “Contained Swamp”.  This passive works even when Brumble is on the sidelines, but not when it is dead.

Basic Attack
Brumble lashes at its foes with its tongue with enough force to push enemies away.  The sticky gunk that collects thorns inside of it spreads to its enemies with each attack.
(Light Attack)
Cost: 1 Action
Range: Melee
Effect: 4 physical damage and the enemy gains the effect “Sticky Tongued” for 2 turns.  If the enemy already has the effect “Sticky Tongued”, they gain the effect for 3 turns instead.
(Heavy Attack)
CD: 3
Cost: 2 Movement
Range: Reach 1
Effect: 6 physical damage, the enemy gains the effect “Sticky Tongued” for 2 turns, and pushes 2 spaces.  If the enemy already had the effect “Sticky Tongued”, they gain the effect for 3 turns instead.

“Sticky Tongued”
(Effect – Debuff)
If an enemy switches out or is forced to switch out, the next enemy to switch in immediately loses all Movement.
(Triggered)
Trigger: When you trigger “Thorns”, Sticky Tongued gains the effect, “At the start of your turn, if you aren’t standing on Thorns, you take 4 physical damage.  If you’re grounded, the space beneath you’s terrain type is changed to thorns.

Thorn Shoot
Brumble spews a nasty concentration of the thorns in its body at the enemy.  These sinister thorns grow on flesh as easily as they grow in the ground.
(Active)
CD: 5
Cost: 1 Action 1 Movement
Effect: Shoot a “Bud of Thorns” with velocity 1 space diagonally upward and 1 space forward.

“Bud of Thorns”
(Projectile)
Location: Middleground
(Triggered)
Trigger: An enemy or object capable of taking damage collides with “Bud of Thorns”.
Effect: Bud of Thorns is destroyed and the enemy or object gains the effect “Festering Thorns” for 3 turns.
(Triggered)
Trigger: “Bud of Thorns” collides with a space.
Effect: “Bud of Thorns” is destroyed and the space’s terrain type and each adjacent space’s terrain type is changed to thorns.  Then, for each space’s terrain type that changed to thorns from something other than thorns, reduce the cooldown of “Thorn Shoot” by 1 turn.

“Festering Thorns”
(Effect – Debuff)
When you use a Movement or take damage from “Thorns”, you take 2 physical damage.  When this effect expires, the enemy gains the effect “Festered Thorns” for 1 turn.

“Festered Thorns”
(Effect – Debuff)
You cannot gain Movement on your turn.  You may use an Action to take 4 physical damage and gain 2 Movement, removing this effect.  Otherwise, when this effect expires, the enemy gains the effect “Lesser Festered Thorns” for 1 turn.

“Lesser Festered Thorns”
(Effect – Debuff)
You gain 1 less Movement on your turn.  You may use an Action to take 2 physical damage and gain 1 Movement, removing this effect.

“Thorns”
(Terrain)
(Triggered)
Trigger: A player starts their turn on thorns or changes the terrain type of thorns.
Effect: 4 physical damage.

Swamp Shoot
Brumble spews a noxious ball of liquid.  While nauseating to enemies, this sphere all contains everything necessary for Brumble to create its own personal swamp wherever it wants.
(Active)
CD: 8
Cost: 1 Action 1 Movement
Effect: Shoot a “Contained Swamp” with velocity 1 space diagonally upward and 1 space upward.

“Contained Swamp”
(Projectile)
Location: Middleground
Brumble may stand on “Contained Swamp” as though it were a platform if “Contained Swamp” has a bubble counter on it.
(Active)
Cost: 1 Movement
Effect: Move “Contained Swamp” 1 space horizontally.  Use this ability only once per turn, and only if “Contained Swamp” has a bubble counter on it.
(Triggered)
Trigger: An enemy or object capable of taking damage collides with “Contained Swamp”.
Effect: “Contained Swamp” is destroyed and the enemy or object gains the effect “Swamp Sickness” for 2 turns, or “Lesser Swamp Sickness” for 2 turns if “Contained Swamp” has a bubble counter on it.  Then, if “Contained Swamp” doesn’t have a bubble counter on it, reduce the cooldown of “Swamp Shot” by 3. If “Contained Swamp” has a bubble counter on it, instead put a bubble counter on the “Swamp.”
(Triggered)
Trigger: “Contained Swamp” collides with a space.
Effect: “Contained Swamp” is destroyed and each space in play with the terrain type “Swamp” changes to the terrain type “Thorns”. Then, the collided space’s terrain type changes to “Swamp” and it gains a bubble counter.

Swamp Sickness
(Effect – Debuff)
When you use a Movement, if you don’t have the effect “Nauseous” you gain the effect “Nauseous” for 2 turns.

Lesser Swamp Sickness
(Effect – Debuff)
When you use a Movement, if you don’t have the effect “Nauseous” you gain the effect “Nauseous” for 1 turn.

Nauseous
(Effect – Debuff)
You gain 1 less Action on your turn.  You may use 2 Movement to take 6 physical damage and gain 1 Action, removing this effect.

Swamp
(Terrain)
At the start of the turn, remove a bubble counter from “Swamp”.  If you do, put a “Contained Swamp” with velocity 3 upward 2 spaces above it.  Moving through the “Swamp” costs an additional movement.

Rolling Shoot
Brumble releases a tiny sphere of pure swamp nastiness that grows in strength as it rolls across the landscape.  Though comically slow, this ball is known to have leveled entire villages by itself.
(Active – Ultimate)
Cost: 1 AP 2 Movement
Effect: Create a “Rolling Spoil” with velocity 1 forward that ignores gravity.

“Rolling Spoil”
(Projectile)
Location: Middleground
When “Rolling Spoil” collides with a wall, it changes direction to move clockwise, if moving right, or counterclockwise, if moving left, so that it continues to slowly move along the walls, ceiling, and other terrain.  When “Rollin Spoil” moves, it gains 1 charge.
(Triggered)
Trigger: “Rolling Spoil” moves over “Thorns”.
Effect: “Rolling Spoil” gains the effect “Impending Doom!” for 1 turn.
(Triggered)
Trigger: “Rolling Spoil” collides with an enemy.
Effect: “Rolling Spoil” is destroyed and the cooldown for “Rolling Shoot” is reset.  As long as it has 3 or more charge counters on it, “Rolling Spoil” deals 10 physical damage, plus 2 additional physical damage for each charge counter on it.

“Impending Doom!”
(Effect – Buff)
This “Rolling Spoil” deals double damage – watch out!

Notes to consider:
-Brumble’s “Rolling Spoil” could possibly increase in size when rolling over patches of thorns.
-Brumble’s “Rolling Spoil” could help propagate “Thorns”.
-Brumble’s “Rolling Spoil” could revert non-thorn, non-swamp terrain back to normal.