Two announcements to make!
First, once I manage to get my scanner working again I have a small stockpile of images to scan in. Apparently it’s something of either a drive issue or somehow related to my current OS, but I can’t imagine it won’t be something I won’t have solved in the coming week.
Second, and most importantly, I’m launching my upcoming project, Everything Islands in the coming week! Though I doubt that there are many of you who read my blog and haven’t heard of my previous project, Everything Island, it’s a fun multiplayer online text based game with no real objectives and infinite possibilities. It’s hard to keep that project and what I’m working on separate, as they pretty much go hand-in-hand, so expect to see some Everything Islands updates and information on this site as well in the coming couple of months. Also, go check it out at http://everythingislands.wordpress.com/ and if you’re interested, don’t be afraid to leave a comment and sign-up!
Here are a couple of updates and/or clarifications to some of the rules of The Arena. I expect there to be more when The Arena starts actual play testing in the next coming weeks, so expect more of these small rules updates and, eventually, an overhaul of the comprehensive rules to include this information.
Cooldowns limit a character’s power in The Arena. When you use an ability, that ability goes on cooldown for a certain number of turns, meaning that it cannot be used. At the start of each of your turns, all of your active character’s cooldowns count down by 1 turn. Characters on the sidelines do not have their abilities cooldown.
- Anything in the foreground cannot be passed through and can be damaged if they have a health value. Things in the foreground typically include obstructing terrain, summons or objects that are destructible and obtrusive, and the characters themselves.
- Anything in the middle ground can be passed through and can be damaged if they have a health value. Things in the middle ground typically include summons or objects that are destructible but not obtrusive, or projectiles.
- Anything in the background can be passed through and cannot be damaged. Things in the background typically include aspects of setup characters that can’t be manipulated.
If you fall off of the battlefield for whatever reason, your character loses 10% of their maximum health, rounded down. Next turn you cannot gain Movement or Action, but the turn after that you may reposition your character on either side of where you fell off, on the nearest space so that your character is grounded.
“Take Two” didn’t go so well.
I’ve been meaning to update this blog for a while, but I haven’t gotten around to it. I was sitting around thinking, “I should really work updates into my daily schedule, that should be like, my New Year’s resolution!”
But I figured ultimately that was just another excuse to procrastinate, so I’m just going to jump back into it right now! This time, without promises of how regularly things will be updated, without form, without structure, but hopefully with content. Hopefully lots of content.
My friend Roy said to me, “Y’know milqueghost… he’s really cool and all, but after a month or so he’s not that new and exciting.”
Let’s hope things stay new and exciting this time around!
As you probably haven’t noticed, I recently added pages for the two main personal projects I’m currently working on – I have more major projects in mind, but rather than listing them all I figured I’d only list a few to begin with, and focus my efforts on them rather than trying to work a little bit on numerous conceptual projects like I have in the past. The motwotd page should be fairly expected, since you’ve been seeing pretty much exclusively monsters up until this point, but I know a good deal of you will be pretty excited about the second page I’ve added – The Arena.
Those of you who don’t know what The Arena is can check out the page for a brief overview, but I’m sure the rest of you are going, “Yeah, yeah, but Umbrella you’re always working on The Arena!” That’s true, but here’s my current list of things to work on in regards to The Arena.
- A finalized rules set and a comprehensive rules guide
- Character move sets, including actual numbers (gasp!)
- Full character descriptions, including back story and a character sketch
- Snippets of story
That’s a little bit more concrete information than you’re used to, but that’s not all! I’ve already been setting up a rules foundation and working out the details on how to make it possible to play test The Arena online over an online whiteboard program. Over the next month, keep your eyes peeled for details!
My ambiguous goal of trying to a create a monster a day last month didn’t exactly pan out the way I had hoped. I’ve always had a much easier time sitting down and working on a project for 12+ hours straight than I have pacing myself at a couple hours a day over a week, and last month wasn’t really an exception. I ended up drawing a dozen or so sketches I haven’t uploaded yet, and just never felt like typing them out and posting them – not because I don’t love that part of the monsters, but because it was pretty time consuming and the large “to-do” list for what is supposed to be a fun side project kept growing longer and longer.
So! This month I’m going to try and approach things in a way that is more clear and hopefully more manageable, and we’ll see how that goes. It’s like a bunch of mini New Year’s resolutions!
- Draw something once a day, and post about it.
- Post a second time once a day, about absolutely anything, just to keep posting daily.
- Do other quick, fun things that might translate into additional posts per day!
- Prioritize posting higher – don’t leave it for the “last thing” to do in a day.
- If you don’t post twice in a day, think “Boo UE, you suck!” and strongly consider doing three the next day, but otherwise don’t make a to-do list.
- Encourage others to remind you that you suck
…phew, seems like it’s gonna be quite a month for some side projects! All that said, I’ve got quite a few interesting ideas on what I can do this month to hopefully keep posting easy while adding more varied content than last month. Also hopefully I’ll get that one thing up and running so people can help me test it…
(By the way I’m totally counting this post.)
I think the launch of this blog was pretty successful, but I got a bit carried away over the weekend.
As many of you know, I’m really into League of Legends (Shout out to my League of Legends friends that also happen to be reading this!) and anyone familiar with League of Legends knows that Season 1 is coming to an end. While I definitely don’t feel that solo queue ELO equals skill level, I really wanted to give my solo queue ELO a decent shot, so I played pretty much all weekend (like 40+ hours), getting reasonably close to a gold ranking.
Come late Monday, I boot my computer up to keep at it, and find that it’s having some HDD issues, which pretty much puts me out of commission, as well as throwing a wrench into my team’s plans to compete in newegg’s Wanfest. It was a pretty crummy feeling, and while I still drew some of the motwotds, I didn’t really feel like typing up their info, so instead I ate a small red velvet cake and a bowl of cheese. Fixes everything, promise.
Thankfully I have a second laptop, and though its old burned out graphics card can’t get me back to contending a gold ranking, it’s enough that I can play a bit of catch-up on monster design and updates. I’ve got quite a few of these suckers lined up, so there’s that to look forward to! On top of that, I had originally planned on posting updates on another project I’ve been working on this week, but depending on the timing I might just end up postponing them to either this weekend or sometime next week. For those of you who know me and the sorts of projects I’m always working on, yes. It’s the big one, it’s that project. So get excited! :D